Hell's Feather
Disclaimer: This is my first game made with Godot. I drew all the assets by hand and made them at the exact size needed — unfortunately, on smaller laptop screens, the game might look a bit pixelated. On larger displays, though, it looks much better! Thanks for your understanding as I learn and improve.
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A bullet hell where you face off against a single relentless enemy while dodging deadly feathers falling from above. Precision and timing are your keys to survival.
Controls:
A / Q – Move Left
D – Move Right
E – Activate your special ability (rapid fire for 6 seconds; 24-second cooldown)
Left Click – Shoot (can be held)
Gameplay Features:
Hold left click to shoot continuously
Use your ability (E) to unleash a rapid-fire mode for 6 seconds
Special ability has a 24 second cooldown
Collectible Items:
Umbrella – Blocks falling feathers for 10 seconds
Health – Restores your life
Damage Booster – Increases attack power for 10 seconds
Dodge, shoot, and outlast the chaos. One enemy, hundreds of feathers, infinite challenge.



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